This month we spotlight one of our international clients, DOJ Gaminz, a start-up in Nigeria within the video gaming industry. We first spoke to them around International Women’s Day, as they hosted their campaign to #BreakTheBias around female gamers, as they invited the Amazons, a Nigerian female basketball team to their flagship game lounge in Surulere, Lagos.
As they told us “girls also play FIFA”, despite the perception that female gamers did not play sports games and that not all of the women who came into the games lounge were partners to the men who visited, as we were told by Uki Oriakhi, the Gaming Service Officer.
In this relatively new industry, with the video games market in Nigeria being valued at 150 million U.S. dollars in 2022, and with it expecting to rise to 176 million U.S. dollars by 2023 (1), DOJ Gaminz have implemented an EDI strategy which utilises their motto “Amplify your experience”, to tap into the market and cater to the different online and offline users and visitors.
The Amazons female basketball team with DOJ Gaminz team member. International Women’s Day, 8th March 2022.
“Girls also play FIFA”
In what appears to be a predominantly male industry, they have seen similarities and differences between male and female gamers, in line with global studies that perhaps surprisingly indicate that women make up 46% of all gamers. (2)
Currently, they have seen more women using more of the VR games on Oculus than consoles, which include PlayStation 5 and Xbox Series X. Whilst men tend to play more FIFA, in what is viewed as a traditional male game arena, during tournaments, women are often enquiring about taking part. This important observation reflects that sometimes what might be perceived as a gender difference in game play, could also be down to other factors, such as addressing marketing campaigns and who they are geared towards.
Amazon players playing FIFA 22 and NBA 2K22
For example, in the 2017 study conducted by Newzoo on ‘Male and Female Gamers: How Their Similarities and Differences Shape the Games Market’, when looking at the discovery methods core gamers had with finding new games, men were “more likely to be influenced to play a game by a TV or online advert”, compared to women, who tend to discover a game predominantly through friends or family. This finding could suggest that men engage with marketing campaigns more or that marketing campaigns are in fact geared towards men, thereby missing an opportunity to reach women.
DOJ Gaminz International Women’s Day Flyer
DOJ Gaminz adapted their marketing strategy and campaigns, from flyers and social media posts to speak to female gamers and have continued to engage with various communities, to become more inclusive. Through campaigns which include Easter, Father’s Day and Mental Health Awareness, they have thought globally, yet acted locally, where they follow EDI calendars as they relate to Nigeria, and to World International special dates.
Amazon team player on Oculus (VR)
“Not all female gamers are gfs”
DOJ Gaminz staff also enrolled on our CPD course, “The Grassroots of Diversity”, which helped them to continuously offer an inclusive welcome to all of their visitors, further adding to amplifying the gamers experience in the games lounge, whilst pre-empting those yet to come in.
Their next offline, FIFA 22’ competition is set to take place on the 11th and 12th of June, where you can follow them on Instagram at doj_gaminz or connect with them at info@dojgaminz.com
(1) https://www.statista.com/statistics/1067747/nigeria-video-games-market-value/
(2) https://newzoo.com/insights/articles/male-and-female-gamers-how-their-similarities-and-differences-shape-the-games-market